Extending Assignment Creativity and Capabilities
Jody Ondich
Learners as Creators
Open Pedagogy emphasizes student agency by positioning learners as active creators of knowledge rather than passive recipients. This approach encourages the development of student-generated materials that extend learning beyond the classroom and instructor, contributing to a broader educational community.
Example: Museum Pedagogy Project
Goal
The initial goal for this project was to create an assignment for a unit on Islam within a World Religion course. As the interaction with Copilot continued, the project turned into a final project for the whole course, and not just a single unit in the course. I was looking to create an Open Pedagogy-style project, which empowers students to become knowledge creators, producing materials that provide learning outside and beyond anything that they receive in the classroom or from the instructor. This kind of project requires students to research, explore, and assemble materials in a way that helps them absorb while doing, helps them learn by teaching.
How It Was Done
Results
At this stage, sufficient instructional materials and content had been generated to begin constructing the final project assignment within the D2L learning management system. The final assignment includes two options: one developed with the assistance of Copilot and another designed independently. The second option, which involves pairing original photography with definitions and descriptions, was based on a previously tested instructional approach. This alternative was intentionally created to accommodate students who may lack access to the necessary technology or feel less comfortable engaging with the digital tools required for the virtual museum exhibit. Offering two distinct project options ensured greater accessibility and inclusivity, aligning the assignment with principles of equitable course design.
Considerations
Potential Issues
- Time is always an issue! Getting a big, creative project set up takes a lot of time. AI can help, but prompts have to be very specific.
- In this example, student comfort with new platforms will vary, so instructions on how to use these was important . It might be wise to have others try the onboarding instructions in order to troubleshoot them for effectiveness.
- Tech bandwidth (do students have access to the technology and other resources necessary in order to complete the assignment?) It was important to me to provide an alternative approach to the project, so that students who do not have the tech access or comfort needed can also complete the assignment.
Best Tools for the Job
- Copilot was an excellent AI for this project, as brainstorming, drilling down for specifics, and creating instructions are things that Copilot does well. In addition, Copilot protects personal information and copyright, which in this case is useful, as this is a good assignment, and was added to in order to create something really unique for this class.
- Both suggested platforms for this project are ones that student can learn to use easily, and allow them to have a good time in creating and researching their project.